SoPro Gaming is offering technology based educational sessions for home schooled students.
These eight week sessions consist of one 2 hour session per week. Each session includes a one hour lesson followed by one hour of fun game time. Cost is $10/week per child.
STEM Lego Robotics (ages 7-14)
- Using fun with Robotics to teach Science, Technology, Engineering and Mathematics!
- Develop teamwork skills!
- Learn how to and build your own Bot!
- Program a Bot to run a course!
Learn the hardware and software needed to make a robot. As part of a team building exercise, students will develop teamwork skills as each member will have a specific role in building. They will follow directions to build their robot, then program it to finish a maze. After successfully finishing the maze, they will have the opportunity to program it to do what they want.
Classes are offered Mon and Wed from 12pm-2pm.
Minecraft Club (Ages 7-14)
- Don’t just play Minecraft, build your own levels, then visualize and create a playable map using design and problem solving skills!
- Develop creativity, problem solving skills, and ways to adapt to new challenges!
- Ideal for younger students who enjoy gaming, storytelling and creating.
Learn level building basics via game play. Students are encouraged to think critically about storytelling and engaging the user. Minecraft teaches spatial reasoning, engineering concepts, and even helps build hand-eye coordination. Activities include basic 2D design, world building concepts, custom resource pack, simple command block programming, intro to redstone and creating custom skins.
Classes are offered Tues and Thurs from 12pm-2pm.
Advanced Coding Class (Ages 14-18)
- Design Digital Machines – Learn the basic alchemical processes needed to design and build digital machines.
- Open-Ended Puzzles – Compete against your classmates and the world to build the most efficient solutions. Export animated GIFs to show them off.
- Steam Workshop – Learn how to use Steam Workshop to create your own puzzles with a simple puzzle editor.
By utilizing Zachtronics’ Opus Magnum puzzle game, we will teach core programming concepts of iterative design, bugfixing, and process-focused planning while also allowing all students to express their own creativity in developing solutions. The unique visual programming language used by the game allows us to steadily explore programming related techniques and concepts while avoiding issues with reading difficulties, dyslexia and dyscalculia that can make learning traditional coding languages difficult for many students and younger individuals.
The narrower, goal oriented nature of the puzzles allows for a much more focused learning structure, while also being easily adjusted to the individual progress of students in the program. This allows people to ease into concepts at their own pace and move ahead or slow down based on their own mastery without hindering other students. The narrower focus is also much easier to work with for ADD/ADHD and similar students than normal curriculum structures.
The intent of this program is to allow students to develop a greater familiarity with general programming concepts and mindsets, while also being general enough that the attitudes involved can be easily taken into other more concrete coding environments and languages as they develop as students. And, most importantly, to allow them to learn these things while having fun so that the lessons learned remain rooted more deeply as they transition into academic spaces.
Classes are offered Tuesdays from 10am-12pm.